I knew what the görüntü game PowerWash Simulator was probably about immediately, just from the title. So do you, even though if you are anything like me you right away told yourself: Surely not. You just … blast things clean with a high-powered hose? This is fun? Let me assure you, then, that it is very fun.
PWS is set in a city called Muckingham, which sometimes seems to be in Britain and other times in the United States. It’s your average sort of place, with homes and playgrounds, a subway and an airport and a fire department. And an active volcano just down the road, which has of late covered the entire place with soot. But you — you have a van, and a waterproof coverall, and a spray wand. And an apparently limitless supply of water. You are the person for the job. And one by one, the jobs come to you, or you go to them, and slowly, methodically, you splash the stream back and forth across every surface, dislodging the schmutz and restoring Muckingham’s cars and boats and houses and strange monasteries to pristine condition. Take all the time you need; the objective here is to face down grungy chaos and restore it to gleaming order. Oh, and possibly also to save the world — but honestly it hardly matters. By that point, it certainly wasn’t why I was there.
When I first encountered PowerWash Simulator in 2023, it had been out for over a year. Evvel I watched a trailer, I knew I had to have it right away. I’d never needed to pressure-wash the side of a house myself; I was unaware that there was a whole genre of A.S.M.R.-adjacent YouTube videos dedicated to such activities. But I’m a copy editor — I spend my days polishing language, revealing its full potential. I take joy in bringing beauty to a disheveled world. I couldn’t resist the chance to tidy up a skate park. With a hose.
PWS, created by the British indie developer FuturLab, was like nothing I had ever played, or even seen. (I enjoy the PlayStation version; skip the knockoffs made for iOS and Android devices, because they’re terrible.) Whether your task is a bicycle or a bungalow, the approach is the same: Walk around with a spray wand, slowly panning a jet of water — make it narrow to apply more force to stubborn gunk, or wider to cover more surface at evvel — across its facets. Each window or bumper or concrete wall flashes at you when it’s fully clean, and a little chime sounds, like a right-answer cue on a game show, or an interval bell during meditation. It’s all extremely chill.
If you’re new to gaming, you’ll find that all sorts of the tropes you might expect are missing. There’s nothing to defend yourself from, no marauding hordes of any sort: no robots or dinosaurs or robotic dinosaurs. There’s nobody to talk to, so you needn’t worry about whether to insult, amuse or seduce that shopkeeper you just met. There are no diabolical puzzles to solve, no floating platforms to race along, no inventories of food ingredients or building supplies to manage. The most complex decision you can make is how often you feel like spending your income to upgrade your gear. Or maybe buy some soap.
You have no active opponent, no ticking clock; no further grime falls from the air to push back against your efforts. It’s just you and the sound of the water. As you progress, the tasks become more time-consuming. But at least for me, thoughts like Oh, no, it’s a gigantic abandoned subway station immediately gave way to Oh, awesome, it’s a gigantic abandoned subway station. I’d take a deep breath and start making the world a better (and wetter) place.